TURN 0 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑10 (1, -2, 1)                ⛏️12 (2, -2, 0)               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🌾5 (0, -1, 1)                 🌲9 (1, -1, 0)                 🧱10 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🏜️- (-2, 0, 2) 🔍              🐑4 (-1, 0, 1)                 🌾9 (0, 0, 0)                  🌾11 (1, 0, -1)                🧱3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱11 (-2, 1, 1)                🌲6 (-1, 1, 0)                 🌲8 (0, 1, -1)                 ⛏️3 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 ⛏️5 (-1, 2, -1)               🌾6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:

ROADS:

PORTS:
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 0/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [48] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [49] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [50] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [51] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [52] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [53] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-53):

Game state prepared for LLM (length: 6789 chars)
Updated plan: Start with node 5 for strong wood and wheat production, then look for a second settlement with brick and ore access. Target early road building to secure expansion paths and aim for longest road.
LLM chose action 5: Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 0 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  Start with node 5 for strong wood and wheat production, then look for a second settlement with brick and ore access. Target early road building to secure expansion paths and aim for longest road.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑10 (1, -2, 1)                ⛏️12 (2, -2, 0)               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🌾5 (0, -1, 1)                 🌲9 (1, -1, 0)                 🧱10 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🏜️- (-2, 0, 2) 🔍              🐑4 (-1, 0, 1)                 🌾9 (0, 0, 0)                  🌾11 (1, 0, -1)                🧱3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱11 (-2, 1, 1)                🌲6 (-1, 1, 0)                 🌲8 (0, 1, -1)                 ⛏️3 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 ⛏️5 (-1, 2, -1)               🌾6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 5 (produces: 🌾9[⭐⭐], 🌲6[⭐⭐⭐], 🌲8[⭐⭐⭐])

ROADS:

PORTS:
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (5, 16) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 2825 chars)
Updated plan: Build initial road toward ore access, then aim to place second settlement with brick and ore production. Target the longest road bonus by building efficiently from my strong resource base of wood and wheat. Look to upgrade to cities in the mid-game once ore production is secured.
LLM chose action 1: Build a road at edge (5, 16) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

🎯 YOUR CURRENT PLAN:
  Build initial road toward ore access, then aim to place second settlement with brick and ore production. Target the longest road bonus by building efficiently from my strong resource base of wood and wheat. Look to upgrade to cities in the mid-game once ore production is secured.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑10 (1, -2, 1)                ⛏️12 (2, -2, 0)               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🌾5 (0, -1, 1)                 🌲9 (1, -1, 0)                 🧱10 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🏜️- (-2, 0, 2) 🔍              🐑4 (-1, 0, 1)                 🌾9 (0, 0, 0)                  🌾11 (1, 0, -1)                🧱3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱11 (-2, 1, 1)                🌲6 (-1, 1, 0)                 🌲8 (0, 1, -1)                 ⛏️3 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 ⛏️5 (-1, 2, -1)               🌾6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 5 (produces: 🌾9[⭐⭐], 🌲6[⭐⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🌲6[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️5[⭐⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🌾6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (5, 16), (16, 5)
- 🔴 RED: (17, 18), (18, 17), (19, 21), (21, 19)

PORTS:
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-43):

Game state prepared for LLM (length: 6654 chars)
Updated plan: Start by securing brick and ore production with my second settlement. Prioritize roads toward brick and ore-rich areas. Build settlements on nodes that give access to sheep, which I'll still need. Target the longest road bonus since my first settlement gives strong wood production. Once I have consistent ore production, upgrade to cities to maximize wheat production from my first settlement.
LLM chose action 4: Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  Start by securing brick and ore production with my second settlement. Prioritize roads toward brick and ore-rich areas. Build settlements on nodes that give access to sheep, which I'll still need. Target the longest road bonus since my first settlement gives strong wood production. Once I have consistent ore production, upgrade to cities to maximize wheat production from my first settlement.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑10 (1, -2, 1)                ⛏️12 (2, -2, 0)               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🌾5 (0, -1, 1)                 🌲9 (1, -1, 0)                 🧱10 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🏜️- (-2, 0, 2) 🔍              🐑4 (-1, 0, 1)                 🌾9 (0, 0, 0)                  🌾11 (1, 0, -1)                🧱3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱11 (-2, 1, 1)                🌲6 (-1, 1, 0)                 🌲8 (0, 1, -1)                 ⛏️3 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 ⛏️5 (-1, 2, -1)               🌾6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 5 (produces: 🌾9[⭐⭐], 🌲6[⭐⭐⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲9[⭐⭐], ⛏️12, 🧱10[⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🌲6[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️5[⭐⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🌾6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (5, 16), (16, 5)
- 🔴 RED: (17, 18), (18, 17), (19, 21), (21, 19)

PORTS:
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3296 chars)
Updated plan: Build initial road toward sheep resources, then expand toward brick/ore. Try to secure a settlement on a sheep hex while maintaining strong wood production. Work toward longest road bonus while developing a balanced resource portfolio. Later focus on city upgrades once ore production is established.
LLM chose action 2: Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
TURN 2 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Build initial road toward sheep resources, then expand toward brick/ore. Try to secure a settlement on a sheep hex while maintaining strong wood production. Work toward longest road bonus while developing a balanced resource portfolio. Later focus on city upgrades once ore production is established.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑10 (1, -2, 1)                ⛏️12 (2, -2, 0)               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🌾5 (0, -1, 1)                 🌲9 (1, -1, 0)                 🧱10 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🏜️- (-2, 0, 2) 🔍              🐑4 (-1, 0, 1)                 🌾9 (0, 0, 0)                  🌾11 (1, 0, -1)                🧱3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱11 (-2, 1, 1)                🌲6 (-1, 1, 0)                 🌲8 (0, 1, -1)                 ⛏️3 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 ⛏️5 (-1, 2, -1)               🌾6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 5 (produces: 🌾9[⭐⭐], 🌲6[⭐⭐⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲9[⭐⭐], ⛏️12, 🧱10[⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🌲6[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️5[⭐⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🌾6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (5, 16), (16, 5), (7, 8), (8, 7)
- 🔴 RED: (17, 18), (18, 17), (19, 21), (21, 19)

PORTS:
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (16, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (16, 18) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3559 chars)
Updated plan: Build road toward sheep resources, then expand toward good sheep (10) and wheat (5) hexes. Aim to secure another settlement with access to sheep. Continue building toward ore/brick area for future city upgrades and maintain path toward longest road.
LLM chose action 4: Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 16 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Build road toward sheep resources, then expand toward good sheep (10) and wheat (5) hexes. Aim to secure another settlement with access to sheep. Continue building toward ore/brick area for future city upgrades and maintain path toward longest road.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑10 (1, -2, 1)                ⛏️12 (2, -2, 0)               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🌾5 (0, -1, 1)                 🌲9 (1, -1, 0) 🔍               🧱10 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🏜️- (-2, 0, 2)                🐑4 (-1, 0, 1)                 🌾9 (0, 0, 0)                  🌾11 (1, 0, -1)                🧱3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱11 (-2, 1, 1)                🌲6 (-1, 1, 0)                 🌲8 (0, 1, -1)                 ⛏️3 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 ⛏️5 (-1, 2, -1)               🌾6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 5 (produces: 🌾9[⭐⭐], 🌲6[⭐⭐⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲9[⭐⭐], ⛏️12, 🧱10[⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🌲6[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️5[⭐⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🌾6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (5, 16), (16, 5), (7, 8), (8, 7), (8, 9), (9, 8)
- 🔴 RED: (17, 18), (18, 17), (19, 21), (21, 19), (19, 46), (46, 19)

PORTS:
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🌲WOOD, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [2] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [3] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [4] Trade port: Give 4 🌲WOOD for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3230 chars)
Updated plan: Build road toward sheep resources using newly acquired brick, then expand toward good sheep (10) and wheat (5) hexes. Aim to secure another settlement with access to sheep. Continue building toward ore/brick area for future city upgrades and maintain path toward longest road.
LLM chose action 4: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 20 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Build road toward sheep resources using newly acquired brick, then expand toward good sheep (10) and wheat (5) hexes. Aim to secure another settlement with access to sheep. Continue building toward ore/brick area for future city upgrades and maintain path toward longest road.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑10 (1, -2, 1)                ⛏️12 (2, -2, 0)               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🌾5 (0, -1, 1)                 🌲9 (1, -1, 0) 🔍               🧱10 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🏜️- (-2, 0, 2)                🐑4 (-1, 0, 1)                 🌾9 (0, 0, 0)                  🌾11 (1, 0, -1)                🧱3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱11 (-2, 1, 1)                🌲6 (-1, 1, 0)                 🌲8 (0, 1, -1)                 ⛏️3 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 ⛏️5 (-1, 2, -1)               🌾6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 5 (produces: 🌾9[⭐⭐], 🌲6[⭐⭐⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲9[⭐⭐], ⛏️12, 🧱10[⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🌲6[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️5[⭐⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🌾6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (5, 16), (16, 5), (7, 8), (8, 7), (8, 9), (9, 8)
- 🔴 RED: (17, 18), (18, 17), (19, 21), (21, 19), (19, 46), (46, 19)

PORTS:
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 3 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (16, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (16, 18) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3645 chars)
Updated plan: Build road at edge (2, 9) to extend toward sheep (10) and wheat (5) resources. Next, acquire more brick and wood to build another road toward node 29 (near sheep port). Then save for a settlement at a strategic node with good sheep production. Continue developing toward ore resources for future city upgrades.
LLM chose action 5: Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 24 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Build road at edge (2, 9) to extend toward sheep (10) and wheat (5) resources. Next, acquire more brick and wood to build another road toward node 29 (near sheep port). Then save for a settlement at a strategic node with good sheep production. Continue developing toward ore resources for future city upgrades.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑10 (1, -2, 1)                ⛏️12 (2, -2, 0)               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🌾5 (0, -1, 1)                 🌲9 (1, -1, 0) 🔍               🧱10 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🏜️- (-2, 0, 2)                🐑4 (-1, 0, 1)                 🌾9 (0, 0, 0)                  🌾11 (1, 0, -1)                🧱3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱11 (-2, 1, 1)                🌲6 (-1, 1, 0)                 🌲8 (0, 1, -1)                 ⛏️3 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 ⛏️5 (-1, 2, -1)               🌾6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 5 (produces: 🌾9[⭐⭐], 🌲6[⭐⭐⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲9[⭐⭐], ⛏️12, 🧱10[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌲6[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️5[⭐⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🌾6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (5, 16), (16, 5), (7, 8), (8, 7), (8, 9), (9, 8), (2, 9), (9, 2)
- 🔴 RED: (17, 18), (18, 17), (19, 21), (21, 19), (19, 46), (46, 19)

PORTS:
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🌾WHEAT, 3 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (0, -1, 1)
    [2] Move robber to (-1, 0, 1)
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2) and steal from RED
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3807 chars)
Updated plan: 1. Use the robber to block RED's ore production and steal a resource
2. Continue building road at edge (2, 9) to extend toward sheep resources
3. Save for a city upgrade at one of my settlements (need 2 more ore, 2 wheat)
4. Continue developing toward node 29 (near sheep port)
5. Build additional settlement at a strategic node with good production
LLM chose action 13: Move robber to (-1, 2, -1) and steal from RED
TURN 24 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Use the robber to block RED's ore production and steal a resource
2. Continue building road at edge (2, 9) to extend toward sheep resources
3. Save for a city upgrade at one of my settlements (need 2 more ore, 2 wheat)
4. Continue developing toward node 29 (near sheep port)
5. Build additional settlement at a strategic node with good production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 2, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑10 (1, -2, 1)                ⛏️12 (2, -2, 0)               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🌾5 (0, -1, 1)                 🌲9 (1, -1, 0)                 🧱10 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🏜️- (-2, 0, 2)                🐑4 (-1, 0, 1)                 🌾9 (0, 0, 0)                  🌾11 (1, 0, -1)                🧱3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱11 (-2, 1, 1)                🌲6 (-1, 1, 0)                 🌲8 (0, 1, -1)                 ⛏️3 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 ⛏️5 (-1, 2, -1) 🔍             🌾6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 5 (produces: 🌾9[⭐⭐], 🌲6[⭐⭐⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲9[⭐⭐], ⛏️12, 🧱10[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌲6[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️5[⭐⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🌾6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (5, 16), (16, 5), (7, 8), (8, 7), (8, 9), (9, 8), (2, 9), (9, 2)
- 🔴 RED: (17, 18), (18, 17), (19, 21), (21, 19), (19, 46), (46, 19)

PORTS:
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT, 3 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3234 chars)
Updated plan: 1. Buy a development card now
2. Hope for a knight to disrupt RED's production or a road building card to extend toward sheep resources
3. Continue saving for a city upgrade (need 2 more wheat)
4. Build roads toward node 29 when I get wood and brick
5. Consider longest road as a path to victory
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 30 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Buy a development card now
2. Hope for a knight to disrupt RED's production or a road building card to extend toward sheep resources
3. Continue saving for a city upgrade (need 2 more wheat)
4. Build roads toward node 29 when I get wood and brick
5. Consider longest road as a path to victory
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑10 (1, -2, 1)                ⛏️12 (2, -2, 0)               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🌾5 (0, -1, 1)                 🌲9 (1, -1, 0)                 🧱10 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🏜️- (-2, 0, 2)                🐑4 (-1, 0, 1)                 🌾9 (0, 0, 0) 🔍                🌾11 (1, 0, -1)                🧱3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱11 (-2, 1, 1)                🌲6 (-1, 1, 0)                 🌲8 (0, 1, -1)                 ⛏️3 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 ⛏️5 (-1, 2, -1)               🌾6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 5 (produces: 🌾9[⭐⭐], 🌲6[⭐⭐⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲9[⭐⭐], ⛏️12, 🧱10[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌲6[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️5[⭐⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🌾6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 46 (produces: 🌾6[⭐⭐⭐], ⛏️3[⭐])

ROADS:
- 🔵 BLUE: (5, 16), (16, 5), (7, 8), (8, 7), (8, 9), (9, 8), (2, 9), (9, 2)
- 🔴 RED: (17, 18), (18, 17), (19, 21), (21, 19), (19, 46), (46, 19)

PORTS:
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 4/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0)
    [1] Move robber to (0, -1, 1)
    [2] Move robber to (-1, 0, 1)
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2) and steal from RED
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3862 chars)
Updated plan: 1. Place robber on hex (0, 2, -2) to block RED's wheat production
2. Continue saving for a development card (need 1 sheep)
3. Hope for a knight to maintain pressure on RED
4. Build roads toward node 29 when I get wood and brick
5. Consider longest road as a path to victory
LLM chose action 14: Move robber to (0, 2, -2) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 34 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Place robber on hex (0, 2, -2) to block RED's wheat production
2. Continue saving for a development card (need 1 sheep)
3. Hope for a knight to maintain pressure on RED
4. Build roads toward node 29 when I get wood and brick
5. Consider longest road as a path to victory
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 2, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑10 (1, -2, 1)                ⛏️12 (2, -2, 0)               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🌾5 (0, -1, 1)                 🌲9 (1, -1, 0)                 🧱10 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🏜️- (-2, 0, 2)                🐑4 (-1, 0, 1)                 🌾9 (0, 0, 0)                  🌾11 (1, 0, -1)                🧱3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱11 (-2, 1, 1)                🌲6 (-1, 1, 0)                 🌲8 (0, 1, -1)                 ⛏️3 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 ⛏️5 (-1, 2, -1)               🌾6 (0, 2, -2) 🔍               
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 5 (produces: 🌾9[⭐⭐], 🌲6[⭐⭐⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲9[⭐⭐], ⛏️12, 🧱10[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌲6[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️5[⭐⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🌾6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 46 (produces: 🌾6[⭐⭐⭐], ⛏️3[⭐])

ROADS:
- 🔵 BLUE: (5, 16), (16, 5), (7, 8), (8, 7), (8, 9), (9, 8), (2, 9), (9, 2)
- 🔴 RED: (17, 18), (18, 17), (19, 21), (21, 19), (19, 46), (46, 19), (17, 39), (39, 17)

PORTS:
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🌲WOOD, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 4/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [2] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [3] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [4] Trade port: Give 4 🌲WOOD for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3342 chars)
Updated plan: 1. Trade for brick to enable road building
2. Build roads toward node 29 and the wood port (nodes 28-29)
3. Aim for a settlement at node 29 (connected to wood port)
4. Save remaining resources for development cards (prioritizing knights)
5. Maintain longest road as a victory point path
LLM chose action 4: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 38 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade for brick to enable road building
2. Build roads toward node 29 and the wood port (nodes 28-29)
3. Aim for a settlement at node 29 (connected to wood port)
4. Save remaining resources for development cards (prioritizing knights)
5. Maintain longest road as a victory point path
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑10 (1, -2, 1)                ⛏️12 (2, -2, 0)               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🌾5 (0, -1, 1)                 🌲9 (1, -1, 0)                 🧱10 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🏜️- (-2, 0, 2)                🐑4 (-1, 0, 1)                 🌾9 (0, 0, 0) 🔍                🌾11 (1, 0, -1)                🧱3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱11 (-2, 1, 1)                🌲6 (-1, 1, 0)                 🌲8 (0, 1, -1)                 ⛏️3 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 ⛏️5 (-1, 2, -1)               🌾6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 5 (produces: 🌾9[⭐⭐], 🌲6[⭐⭐⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲9[⭐⭐], ⛏️12, 🧱10[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌲6[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️5[⭐⭐])
- 🔴 RED: 🏙️ at node 21 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🌾6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 46 (produces: 🌾6[⭐⭐⭐], ⛏️3[⭐])

ROADS:
- 🔵 BLUE: (5, 16), (16, 5), (7, 8), (8, 7), (8, 9), (9, 8), (2, 9), (9, 2)
- 🔴 RED: (17, 18), (18, 17), (19, 21), (21, 19), (19, 46), (46, 19), (17, 39), (39, 17)

PORTS:
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 5/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 4 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (16, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (16, 18) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3807 chars)
Updated plan: 1. Build road from node 8 to 27 this turn
2. Next turn, build road from node 27 to 29 to reach the wood port
3. Build settlement at node 29 when resources allow
4. Use wood port for better trades and continue development card strategy
5. Maintain road building to compete for longest road
LLM chose action 3: Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 40 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road from node 8 to 27 this turn
2. Next turn, build road from node 27 to 29 to reach the wood port
3. Build settlement at node 29 when resources allow
4. Use wood port for better trades and continue development card strategy
5. Maintain road building to compete for longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑10 (1, -2, 1)                ⛏️12 (2, -2, 0)               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🌾5 (0, -1, 1)                 🌲9 (1, -1, 0)                 🧱10 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🏜️- (-2, 0, 2)                🐑4 (-1, 0, 1)                 🌾9 (0, 0, 0) 🔍                🌾11 (1, 0, -1)                🧱3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱11 (-2, 1, 1)                🌲6 (-1, 1, 0)                 🌲8 (0, 1, -1)                 ⛏️3 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 ⛏️5 (-1, 2, -1)               🌾6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 5 (produces: 🌾9[⭐⭐], 🌲6[⭐⭐⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲9[⭐⭐], ⛏️12, 🧱10[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌲6[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️5[⭐⭐])
- 🔴 RED: 🏙️ at node 21 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🌾6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 46 (produces: 🌾6[⭐⭐⭐], ⛏️3[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: (17, 18), (18, 17), (19, 21), (21, 19), (19, 46), (46, 19), (17, 39), (39, 17)

PORTS:
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  RED Player:
    Victory Points: 6/10
    Resources: 12 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 3 
      🛣️ Roads: 4 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (16, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (16, 18) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-11):

Game state prepared for LLM (length: 3840 chars)
Updated plan: 1. Build road at edge (27, 28) this turn
2. Next turn, build road from node 28 to 29 to reach the wood port
3. Build settlement at node 29 when resources allow
4. Use wood port for better trades and continue development card strategy
5. Maintain road building to compete for longest road
LLM chose action 4: Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 48 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (27, 28) this turn
2. Next turn, build road from node 28 to 29 to reach the wood port
3. Build settlement at node 29 when resources allow
4. Use wood port for better trades and continue development card strategy
5. Maintain road building to compete for longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑10 (1, -2, 1)                ⛏️12 (2, -2, 0)               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🌾5 (0, -1, 1)                 🌲9 (1, -1, 0) 🔍               🧱10 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🏜️- (-2, 0, 2)                🐑4 (-1, 0, 1)                 🌾9 (0, 0, 0)                  🌾11 (1, 0, -1)                🧱3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱11 (-2, 1, 1)                🌲6 (-1, 1, 0)                 🌲8 (0, 1, -1)                 ⛏️3 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 ⛏️5 (-1, 2, -1)               🌾6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 5 (produces: 🌾9[⭐⭐], 🌲6[⭐⭐⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲9[⭐⭐], ⛏️12, 🧱10[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌲6[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️5[⭐⭐])
- 🔴 RED: 🏙️ at node 21 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🌾6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 46 (produces: 🌾6[⭐⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏙️ at node 39 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 20 (produces: 🌲8[⭐⭐⭐], 🌾11[⭐], ⛏️3[⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 1 🧱BRICK, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  RED Player:
    Victory Points: 9/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 4 
      🛣️ Roads: 5 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (16, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (16, 18) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-11):

Game state prepared for LLM (length: 3897 chars)
Updated plan: 1. Build road at edge (28, 29) to reach the wood port
2. Next turn, build settlement at node 29 when resources allow
3. Use wood port for better trades to acquire more resources
4. Accelerate development card purchases to compete for points
5. Maintain road building to compete for longest road
LLM chose action 4: Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 52 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (28, 29) to reach the wood port
2. Next turn, build settlement at node 29 when resources allow
3. Use wood port for better trades to acquire more resources
4. Accelerate development card purchases to compete for points
5. Maintain road building to compete for longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑10 (1, -2, 1)                ⛏️12 (2, -2, 0)               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🌾5 (0, -1, 1)                 🌲9 (1, -1, 0)                 🧱10 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🏜️- (-2, 0, 2)                🐑4 (-1, 0, 1)                 🌾9 (0, 0, 0) 🔍                🌾11 (1, 0, -1)                🧱3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱11 (-2, 1, 1)                🌲6 (-1, 1, 0)                 🌲8 (0, 1, -1)                 ⛏️3 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 ⛏️5 (-1, 2, -1)               🌾6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 5 (produces: 🌾9[⭐⭐], 🌲6[⭐⭐⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 7 (produces: 🌲9[⭐⭐], ⛏️12, 🧱10[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌲6[⭐⭐⭐], 🐑8[⭐⭐⭐], ⛏️5[⭐⭐])
- 🔴 RED: 🏙️ at node 21 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🌾6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 46 (produces: 🌾6[⭐⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏙️ at node 39 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 20 (produces: 🌲8[⭐⭐⭐], 🌾11[⭐], ⛏️3[⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 🌾 WHEAT Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 3 🌲WOOD, 1 🧱BRICK
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 9/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 4 
      🛣️ Roads: 8 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (16, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (16, 18) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [12] Build a road at edge (29, 30) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-12):

Game state prepared for LLM (length: 3998 chars)
Updated plan: 1. Build road at edge (10, 29) to move toward the wood port
2. Next turn, continue building toward and claim the wood port at node 29
3. Use wood port for better trades to acquire more resources
4. Prioritize settlement building to increase resource production and points
5. Maintain road building to secure longest road
LLM chose action 8: Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Playing 1 games...                                           ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
StructuredAgentPlayer:BLUE                                                                              0%        
                    Last 1 Games                    
    ╷          ╷       ╷        ╷         ╷         
  # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶───┼──────────┼───────┼────────┼─────────┼────────╴
  1 │ BLUE,RED │    53 │     10 │       5 │ RED     
    ╵          ╵       ╵        ╵         ╵         
                                                                Player Summary                                                                
                                                               ╷      ╷        ╷             ╷            ╷          ╷          ╷             
                                                               │ WINS │ AVG VP │ AVG SETTLES │ AVG CITIES │ AVG ROAD │ AVG ARMY │ AVG DEV VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼─────────────┼────────────┼──────────┼──────────┼────────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │    1 │  10.00 │        2.00 │       4.00 │     0.00 │     0.00 │       0.00  
  StructuredAgentPlayer:BLUE                                   │    0 │   5.00 │        2.00 │       0.00 │     1.00 │     0.00 │       1.00  
                                                               ╵      ╵        ╵             ╵            ╵          ╵          ╵             
              Game Summary              
            ╷           ╷               
  AVG TICKS │ AVG TURNS │ AVG DURATION  
╶───────────┼───────────┼──────────────╴
     153.00 │     53.00 │ 278.467 secs  
            ╵           ╵               
